Saturday 18 February 2012

The beginning... Session 1

Once we settled on how to actually play the game, we opened some beers and started level 1.

The 1st game, was quite introductory to the new-comers and I went moderately easy, offering more than just a few hints and pointers, the group consists of the following...

Captain Colonel Commandant Denz.
Skills:- Officer and Big Guy.

Lieutenant Leftenant Rightenant Marti(a)n base Marty
Skills:- Sniper and Killer Instinct

Very petty Officer Ace
Skills:- Careful and Perfect Aim

A nasty mix of skills and as the 'Invader' this team could be a high threat to my poor demonic minions.

The 1st game saw the team move through area 1,2,3 and get stuck and killed while maneuvering to/from area 4
(first game denoted on the map by a blue line)

The 2nd game (which involved a lot more alcohol than previously consumed...) was a lot quicker we fineshed a good hour earlier than the 1st game, and I lacked any really impressive spawn or effect cards which gave the players a fairly easy ride. they followed the original path again, passing area's 1, 2, 3, 4 and poking their noses into area 5 before a swift and hopefully painful re-adjustment of the marines internal organs as I got a triple kill in quick succession.
(2nd game shown on the map with an orange line)

The 3rd and final game on this level took the marines the same route they'd tried previously, this time ignoring the route through area 3 and ignoring area 4 completely, although I had some good card pulls, the players (which rotate each week to allow for different styles combo of skills to be used) were able to counter very effectively. 'Ace' having the skill 'careful' was 1st to play for each marine round in this game which eliminated a lot of my ability to create traps or negative effects.



There was a little 'house ruling' to complete the level as one marine escaped the exit the others played rear-guard, dying in the process... Officially the marines had 1 life left at the point when the green marine made a burst through the exit and by the letter of the rules ALL the marines have to escape to complete, in light of a little competitive shenanigans I've allowed this 1 marine wins so that we can continue the game onward.

The final scene saw the marines sandwiched between advancing Mancubus and Cacodemon from their rear, and the last room full of Hellknights and Mancubus. My eagerness to corner and kill the marines I advanced the door guarding Hellknight and the green marine (whom I cannot affect due to 'carefull') made a mad dash for the door.