Wednesday 20 June 2012

Level 3 - Game 1 - Session 7

This was a surprising round, starting with a little confusion which needed clearing up about experience awards and rewards.

We ascertained the following:

  • Denz- needed to make effective payment for 'sharpshooter' sub-skill.
  • Ace- actually had more exp gathered than she'd realised and purchased a new skill (Spec Ops)
This will be reflected as an 'end of level 2' addition to the game summaries.

Level III : Inferno

Level 3 commands the marines to play faster, as there are three distinct timers (other than the natural countdown of the card deck. As such the marines all made quick headway through the somewhat linear level easily avoiding game loss due to timer count out.

The speed at which the players went through this level leave little to report there was a snag in area 2 which forces the marines through a rather well packed room full of invaders. They lost 3 frags in quick succession. and an incident with a grenade bouncing around in the tight off-shoot of area 2 caused much laughter and annoyance.

demons, doom, board game,
The trio of battered, bruised marines and now somewhat weapon-less, due to an incredible bad run of weapon breaks, continued onward toward the end of the twisting corridor,

hellknight, doom, level 3, board game,
Another 2 frags as they entered into area 4 simply due to the three Hellknights blocking the way forward.

The remaining frag spent as Marty rushed through the teleporter into the final area greeted by an angry Cyberdemon which had a few friends with it.

Another of those fantastic 'rough' maps with lines n' stuff all over it... red skulls are supposed to show the approximate point at which a marine suffered a frag

doom, board game, level 3, map,