Saturday 3 November 2012

Level 3 - Game 3 - Session 11

Rather than pick up from the previous 'Paused' game... mostly due to the huge amount of time it has been from our last session, we decided just to abandon that game (Session 10, RIP) and start over.

Beer's were shared around and we got down to business. In no time at all and due to the ever increasing abilities of the marine players they stomped through the first few corridors, imps and zombies posing no threat. Having reached the first main room (Area 2) of the level, I, as the invader player, managed to get some frags against the weaker green marine, and the red marine. Blue marine now sporting 4 points of body armour is becoming a thorn in my side as even the heaviest hitters such as Demons or Hell Knights have trouble denting his health.

At this stage I realised that I'd forgotten to add the 'timer' stacks which count down the number of turns the marines have to achieve each objective stage in this level and announced that "in the next turn you have to reach the first scientist" perhaps a little unfair, but I had at least a good indication of how many turns had passed due to the number of invader cards I had in hand / had drawn.

It's worth pointing out that use of 'Earthquake' when combined with the 'Watchful' ability of Demons causes much annoyance to marine players, but all said and done the marines were still having a very good run at this stage.

Doom, the board game, players, blue marine, red marine, marines, photo,
Blue Marine (left) and Red Marine (right) enjoying the beer and chocolate on offer.
The slaughter of evil things continued as the marines seemingly without effort dispatched 2 Hell Knights as they went through area 4, and the spawning invaders and invader cards proving to be entirely ineffectual, the marine players went on almost unhindered.

Upon reaching the final room, the Cyberdemon looming over the wounded marines I had a gut feeling that this might be the time that the marines make it through, Red marine spawn-jumped to the back of the room by 'forcing' a death upon himself, the other two marines tied up the front half of the room and impressively managed not to die straight away to the Cyberdemon Green took the brunt of the damage and caused the marines last loss of this game but only their 4th frag...

With one of the marines now re-spawned and with full health, Green takes great pride in causing pain and death to the invaders while Red, hovering around the final trigger square tangles with 2 Mancubus and defeats both.

Doom, the board game, level 3
(Click to expand)
It was an almighty blaze of destruction in the final room, I genuinely believed that the invaders could win, but sadly due to a rather pathetic show by the Cyberdemon the marines had an easy run of it.

And so, we ended the session and tallied up the experience so that the marines could move on to Level 4.
What horror awaits them there?...