Game Summaries

Game 12 & 13 - Level 4

Sadly, my keeping track of the players progress has become a little lost, they are now super powerful, each player having extra cards and armour it makes game play very frantic as anything which spawns is instakilled

I'm slightly annoyed I let this part of the game history lapse, it was interesting to watch the progress of the marines.

Scores
UNKNOWN

Game 11 - Level 3
This game was obscured slightly as I as the Invader forgot to implement the 'timer' feature for the level as such it seemed more subdued that perhaps should have been. None the less, the marines powered through the level suffering only minor damage and through a poor show by the invaders had a relatively easy clean up at the end of the level.

Scores
To be announced (I have to find the paper I wrote it down on...)
Denz
gain X - running total ? - spent ? - remain ?

Marty
gain X - running total ? - Spent ? - remain ?

Ace
gain X - running total ? - spent ? - remain ?



Game 10 - Level 3
We had managed to play about half of the map, but the group decided to pause the game and continue later, this never came about and game session 10 was abandoned.

Scores
No changes made.



Game 9 - Level 3
Really fast paced game, Ace yelling orders at the rest to either 'get going' or keep up, sadly the marines efforts although valiant found them falling at the last post.

Scores
Denz
gain 20 - running total 194 - spent 130 - remain 64

Marty
gain 24 - running total 200 - Spent 125 - remain 75

Ace
gain 11 - running total 151 - spent 130 - remain 21



Pre Level 3 Adjustments
due to some small over sights the following represents the exp tally before we began Level 3.

Scores
Denz
gain 0 - running total 174 - spent 145 - remain 29

Marty
gain 0 - running total 176 - Spent 125 - remain 51

Ace
gain 0 - running total 140 - spent 130 - remain 10



Game 8 - Level 2
An epic adventure with Marty being the most fragged but also the one to cover the most ground, fighting to get into the vault and just by the skin of their teeth fight against the time limit and the invaders to complete the level

Scores
Denz
gain 38 - running total 174 - spent 130 - remain 44

Marty
gain 41 - running total 176 - Spent 125 - remain 51

Ace
gain 32 - running total 140 - spent 65 - remain 75



Game 7 - Level 2
Marine players gave a valiant push, this time getting to the last room of the level... even if they hadn't collected the all important red key. Cyberdeamon let them know not to be so silly in future.

Scores
Denz
gain 28 - running total 136 - spent 130 - remain 6

Marty
gain 33 - running total 135 - Spent 125 - remain 10

Ace
gain 19 - running total 108 - spent 65 - remain 43



Game 6 - Level 2
Dominated by marine new found ability this game was mostly a testing ground to get used to new and wonderful ways to kill the invaders, no real progress made, being halted at roughly the same point as previous game.

Scores
Denz
gain 31 - running total 108 - spent 65 - remain 43

Marty
gain 21 - running total 102 - Spent 65 - remain 37

Ace
gain 14 - running total 89 - spent 65 - remain 24



Game 5 - Level 2
Invader dominated the early turns, a good pull of invader cards and natural animosity among the marines meant a very quick and vicious death.

Scores
Denz
gain 15 - running total 77 - spent 65 - remain 12

Marty
gain 5 - running total 81 - Spent 65 - remain 16

Ace
gain 12 - running total 75 - spent 65 - remain 10



Game 4 - Level 2
Players took advantage of the good amount of early invader enemies scoring high experience among the group. A poor mid-game and a very aggressive but badly executed late game left the marine players open to being picked off in quick succession.

Scores
Denz
gain 16 - running total 62

Marty
gain 21 - running total 76 - spent 65 - remain 11

Ace
gain 15 - running total 63


Game 3 - Level 1
Very poor Invader cards allows easy early gains, the marines get an easy ride followed by a late rush which allowing for some lenient house ruling wins the scenario for the marine players.

Scores
Denz
gain 17 - running total 46

Marty
gain 16 - running total 55

Ace
gain 20 - running total 48



Game 2 - Level 1
Marines made good advantage of the turn order and made life for the Invaders very tricky, several well places spawns and some effect cards led to a very quick demise for the marine players.

Scores
Denz
gain 14 - running total 29

Marty
gain 25 - running total 39

Ace
gain 13 - running total 28


Game 1 - Level 1
A long game, with the marines essentially 'learning' as they went, lucky invader cards and some bad choices led to a quick end game.

Scores
Denz
gain 15 (including 2 'bonus' exp)

Marty
gain 14

Ace
gain 15