Saturday 28 July 2012

Beer!

Sadly due to a beer festival ... it appears there's no game!

Have a beer to enjoy... looking at while we've enjoyed ours real ones!


Monday 23 July 2012

Level 3 - Game 2 - Session 8

So, here's the missing data-stream report from marsbase that you've all been waiting for..

Level 3 or "Inferno" as it is known is essentially a time trial level (I explained in my previous session write up about the timers involved) and this means that mostly the marine players are entirely concentrated on covering as much ground as possible...

The invader player (myself) is tasked with simply halting the progress, I thought I was doing well to do so on this play-through, using 2 earthquake cards and also making best use of the 'insanity' card to cause the chosen marine player to halt for a turn.

Sadly because of the fact that in most turns the marines were opting to run (except for the now far overpowered Marty... who can opt to make an attack and move which he can then follow with another attack and move, giving him running speed and twice the killing power)

Marty



The invaders were entirely unable to cause any slowing of the marines progress in this round and other than whittling away at the marines health which caused a few frags by the time the marines had found the 1st scientist (in the 3rd room) the marines chewed their way happily through even the largest targets that came their way, Hellknights, Cacodemon, Mancubus... each as ineffective as the last.

Due to the time we decided to put the game on pause until our next session, the marines had made their way into the 5th room and claimed their 2nd scientist. Unless the invaders can have a better 2nd half this level may be beaten sooner rather than later...

Level 3, Inferno, Doom, Board Game,