Sunday 11 March 2012

Level 2 - Game 2 - Session 3

The Marine players began this round eager to get experience, the previous round having seen the most overpowered character gain a card, Marty's 'Killer Instinct' providing much anguish as he kill-steals, the addition of spec ops left the other marines feeling truly underwhelmed.

The game began with the invaders siding with this team animosity and heading straight for Marty, couple with an early Archvile spawn and 2 darkness cards before they'd even managed to open the door leading out of the starting area, when they did get this far a cacodemon was brought in behind the group to get another kill before they actually began moving.

The viciousness of the invaders coupled with the good spawn cards AND the darkness cards meant that the marines entered area 2 with 1 life remaining on their count.

The natural darkness of the area didn't even come to have any effect as yet another good spawn (Zombie+Imp+Trite) provided a simply overwhelming number of demons, even armed with chainsaws, grenades and Marty being able to effectively take out upward of 6 demons in his turn. The marines succumbed to the odds.

After the level experience was awarded Ace pulled the Assassin card as a new skill, Denz pulled Alert.